using System; using System.Collections.Generic; using UnityEngine; using System.Reflection; using UnityEditor; using System.IO; namespace EditorTool { class AnimationOpt { static Dictionary _FLOAT_FORMAT; static MethodInfo getAnimationClipStats; static FieldInfo sizeInfo; static object[] _param = new object[1]; static AnimationOpt() { _FLOAT_FORMAT = new Dictionary(); for (uint i = 1; i < 6; i++) { _FLOAT_FORMAT.Add(i, "f" + i.ToString()); } Assembly asm = Assembly.GetAssembly(typeof(Editor)); getAnimationClipStats = typeof(AnimationUtility).GetMethod("GetAnimationClipStats", BindingFlags.Static | BindingFlags.NonPublic); Type aniclipstats = asm.GetType("UnityEditor.AnimationClipStats"); sizeInfo = aniclipstats.GetField("size", BindingFlags.Public | BindingFlags.Instance); } AnimationClip _clip; string _path; public string path { get { return _path; } } public long originFileSize { get; private set; } public int originMemorySize { get; private set; } public int originInspectorSize { get; private set; } public long optFileSize { get; private set; } public int optMemorySize { get; private set; } public int optInspectorSize { get; private set; } public AnimationOpt(string path, AnimationClip clip) { _path = path; _clip = clip; _GetOriginSize(); } void _GetOriginSize() { originFileSize = _GetFileZie(); originMemorySize = _GetMemSize(); originInspectorSize = _GetInspectorSize(); } void _GetOptSize() { optFileSize = _GetFileZie(); optMemorySize = _GetMemSize(); optInspectorSize = _GetInspectorSize(); } long _GetFileZie() { FileInfo fi = new FileInfo(_path); return fi.Length; } int _GetMemSize() { return UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(_clip); } int _GetInspectorSize() { _param[0] = _clip; var stats = getAnimationClipStats.Invoke(null, _param); return (int)sizeInfo.GetValue(stats); } void _OptmizeAnimationScaleCurve() { if (_clip != null) { //去除scale曲线 foreach (EditorCurveBinding theCurveBinding in AnimationUtility.GetCurveBindings(_clip)) { string name = theCurveBinding.propertyName.ToLower(); if (name.Contains("scale")) { AnimationUtility.SetEditorCurve(_clip, theCurveBinding, null); Debug.LogFormat("关闭{0}的scale curve", _clip.name); } } } } void _OptmizeAnimationFloat_X(uint x) { if (_clip != null && x > 0) { //浮点数精度压缩到f3 AnimationClipCurveData[] curves = null; curves = AnimationUtility.GetAllCurves(_clip); Keyframe key; Keyframe[] keyFrames; string floatFormat; if (_FLOAT_FORMAT.TryGetValue(x, out floatFormat)) { if (curves != null && curves.Length > 0) { for (int ii = 0; ii < curves.Length; ++ii) { AnimationClipCurveData curveDate = curves[ii]; if (curveDate.curve == null || curveDate.curve.keys == null) { //DesignDebug.LogWarning(string.Format("AnimationClipCurveData {0} don't have curve; Animation name {1} ", curveDate, animationPath)); continue; } keyFrames = curveDate.curve.keys; for (int i = 0; i < keyFrames.Length; i++) { key = keyFrames[i]; key.value = float.Parse(key.value.ToString(floatFormat)); key.inTangent = float.Parse(key.inTangent.ToString(floatFormat)); key.outTangent = float.Parse(key.outTangent.ToString(floatFormat)); keyFrames[i] = key; } curveDate.curve.keys = keyFrames; _clip.SetCurve(curveDate.path, curveDate.type, curveDate.propertyName, curveDate.curve); } } } else { Debug.LogErrorFormat("目前不支持{0}位浮点", x); } } } public void Optimize(bool scaleOpt, uint floatSize) { if (scaleOpt) { _OptmizeAnimationScaleCurve(); } _OptmizeAnimationFloat_X(floatSize); _GetOptSize(); } public void Optimize_Scale_Float3() { Optimize(false, 3); } public void LogOrigin() { _logSize(originFileSize, originMemorySize, originInspectorSize); } public void LogOpt() { _logSize(optFileSize, optMemorySize, optInspectorSize); } public void LogDelta() { } void _logSize(long fileSize, int memSize, int inspectorSize) { Debug.LogFormat("{0} \nSize=[ {1} ]", _path, string.Format("FSize={0} ; Mem->{1} ; inspector->{2}", EditorUtility.FormatBytes(fileSize), EditorUtility.FormatBytes(memSize), EditorUtility.FormatBytes(inspectorSize))); } } public class OptimizeAnimationClipTool { static List _AnimOptList = new List(); static List _Errors = new List(); static int _Index = 0; [MenuItem("Assets/Animation/裁剪浮点数去除Scale")] public static void Optimize() { _AnimOptList = FindAnims(Selection.GetFiltered(typeof(object), SelectionMode.Assets)); if (_AnimOptList.Count > 0) { _Index = 0; _Errors.Clear(); EditorApplication.update = ScanAnimationClip; } } private static void ScanAnimationClip() { AnimationOpt _AnimOpt = _AnimOptList[_Index]; bool isCancel = EditorUtility.DisplayCancelableProgressBar("优化AnimationClip", _AnimOpt.path, (float)_Index / (float)_AnimOptList.Count); _AnimOpt.Optimize_Scale_Float3(); _Index++; if (isCancel || _Index >= _AnimOptList.Count) { EditorUtility.ClearProgressBar(); DebugEx.Log(string.Format("--优化完成-- 错误数量: {0} 总数量: {1}/{2} 错误信息↓:\n{3}\n----------输出完毕----------", _Errors.Count, _Index, _AnimOptList.Count, string.Join(string.Empty, _Errors.ToArray()))); Resources.UnloadUnusedAssets(); GC.Collect(); AssetDatabase.SaveAssets(); EditorApplication.update = null; _AnimOptList.Clear(); _cachedOpts.Clear(); _Index = 0; } } static Dictionary _cachedOpts = new Dictionary(); static AnimationOpt _GetNewAOpt(string path) { AnimationOpt opt = null; if (!_cachedOpts.ContainsKey(path)) { AnimationClip clip = AssetDatabase.LoadAssetAtPath(path); if (clip != null) { opt = new AnimationOpt(path, clip); _cachedOpts[path] = opt; } } return opt; } static List FindAnims(UnityEngine.Object[] _objs) { string[] guids = null; List path = new List(); List assets = new List(); UnityEngine.Object[] objs = _objs; if (objs.Length > 0) { for (int i = 0; i < objs.Length; i++) { if (objs[i].GetType() == typeof(AnimationClip)) { string p = AssetDatabase.GetAssetPath(objs[i]); AnimationOpt animopt = _GetNewAOpt(p); if (animopt != null) assets.Add(animopt); } else path.Add(AssetDatabase.GetAssetPath(objs[i])); } if (path.Count > 0) guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(AnimationClip).ToString().Replace("UnityEngine.", "")), path.ToArray()); else guids = new string[] { }; } for (int i = 0; i < guids.Length; i++) { string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]); AnimationOpt animopt = _GetNewAOpt(assetPath); if (animopt != null) assets.Add(animopt); } return assets; } } }