using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace PigeonCoopToolkit.Effects.Trails.Editor { [CustomEditor(typeof(SmoothTrail))] [CanEditMultipleObjects] public class SmoothTrailEditor : TrailEditor_Base { protected override void DrawTrailSpecificGUI() { EditorGUILayout.PropertyField(serializedObject.FindProperty("MinControlPointDistance")); EditorGUILayout.PropertyField(serializedObject.FindProperty("MaxControlPoints")); EditorGUILayout.PropertyField(serializedObject.FindProperty("PointsBetweenControlPoints")); } } }