#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class GAMgrWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(GAMgr); Utils.BeginObjectRegister(type, L, translator, 0, 34, 7, 7); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddReJustPosActor", _m_AddReJustPosActor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoReAdjustPos", _m_DoReAdjustPos); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearReJustActor", _m_ClearReJustActor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddNeedDestroyPrefab", _m_AddNeedDestroyPrefab); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveNeedDestroyPrefab", _m_RemoveNeedDestroyPrefab); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddOffLinePlayer", _m_AddOffLinePlayer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveOffLinePlayer", _m_RemoveOffLinePlayer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearOffLinePlayer", _m_ClearOffLinePlayer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerSyncCountChange", _m_OnPlayerSyncCountChange); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreateBossTipReleaseHandler", _m_CreateBossTipReleaseHandler); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ServerDie", _m_ServerDie); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseAll", _m_ReleaseAll); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBySID", _m_GetBySID); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetByCID", _m_GetByCID); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserCollectNpc", _m_GetCloserCollectNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserFightNpc", _m_GetCloserFightNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserNPC", _m_GetCloserNPC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGroupList", _m_GetGroupList); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTypeList", _m_GetTypeList); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGroupCloestTarget", _m_GetGroupCloestTarget); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAll", _m_GetAll); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoUpdate", _m_DoUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoLateUpdate", _m_DoLateUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoFixedUpdate", _m_DoFixedUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoDelayDie", _m_DoDelayDie); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DelayDie", _m_DelayDie); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindAtkTarget", _m_FindAtkTarget); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnGActorRequest", _e_OnGActorRequest); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnGActorServerDie", _e_OnGActorServerDie); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRequest", _e_OnFightNpcRequest); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRelease", _e_OnFightNpcRelease); Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2BundleName", _g_get_s_NpcID2BundleName); Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2Assetname", _g_get_s_NpcID2Assetname); Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDestroyPrefabList", _g_get_needDestroyPrefabList); Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDieList", _g_get_needDieList); Utils.RegisterFunc(L, Utils.GETTER_IDX, "atkOtherPlayerDict", _g_get_atkOtherPlayerDict); Utils.RegisterFunc(L, Utils.GETTER_IDX, "otherPlayerAtkHeroDict", _g_get_otherPlayerAtkHeroDict); Utils.RegisterFunc(L, Utils.GETTER_IDX, "_removeIdList", _g_get__removeIdList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2BundleName", _s_set_s_NpcID2BundleName); Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2Assetname", _s_set_s_NpcID2Assetname); Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDestroyPrefabList", _s_set_needDestroyPrefabList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDieList", _s_set_needDieList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "atkOtherPlayerDict", _s_set_atkOtherPlayerDict); Utils.RegisterFunc(L, Utils.SETTER_IDX, "otherPlayerAtkHeroDict", _s_set_otherPlayerAtkHeroDict); Utils.RegisterFunc(L, Utils.SETTER_IDX, "_removeIdList", _s_set__removeIdList); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { GAMgr gen_ret = new GAMgr(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GAMgr constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddReJustPosActor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { GActor _actor = (GActor)translator.GetObject(L, 2, typeof(GActor)); gen_to_be_invoked.AddReJustPosActor( _actor ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DoReAdjustPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DoReAdjustPos( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClearReJustActor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ClearReJustActor( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddNeedDestroyPrefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.AddNeedDestroyPrefab( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveNeedDestroyPrefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.RemoveNeedDestroyPrefab( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddOffLinePlayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { uint _sid = LuaAPI.xlua_touint(L, 2); gen_to_be_invoked.AddOffLinePlayer( _sid ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveOffLinePlayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { uint _sid = LuaAPI.xlua_touint(L, 2); gen_to_be_invoked.RemoveOffLinePlayer( _sid ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClearOffLinePlayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ClearOffLinePlayer( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnPlayerSyncCountChange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnPlayerSyncCountChange( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnInit( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreateBossTipReleaseHandler(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { int _skillId = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.CreateBossTipReleaseHandler( _skillId ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ServerDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { uint _serverInstID = LuaAPI.xlua_touint(L, 2); gen_to_be_invoked.ServerDie( _serverInstID ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Release(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { GActor _actor = (GActor)translator.GetObject(L, 2, typeof(GActor)); gen_to_be_invoked.Release( _actor ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseAll(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ReleaseAll( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBySID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { uint _serverInstID = LuaAPI.xlua_touint(L, 2); GActor gen_ret = gen_to_be_invoked.GetBySID( _serverInstID ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetByCID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { uint _clientInstID = LuaAPI.xlua_touint(L, 2); GActor gen_ret = gen_to_be_invoked.GetByCID( _clientInstID ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCloserCollectNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); GActor gen_ret = gen_to_be_invoked.GetCloserCollectNpc( _center ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCloserFightNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _center;translator.Get(L, 2, out _center); GActor gen_ret = gen_to_be_invoked.GetCloserFightNpc( _center ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCloserNPC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _pos;translator.Get(L, 2, out _pos); int _npcID = LuaAPI.xlua_tointeger(L, 3); GActor gen_ret = gen_to_be_invoked.GetCloserNPC( _pos, _npcID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _pos;translator.Get(L, 2, out _pos); GActor gen_ret = gen_to_be_invoked.GetCloserNPC( _pos ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GAMgr.GetCloserNPC!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGroupList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { E_ActorGroup _group;translator.Get(L, 2, out _group); System.Collections.Generic.List gen_ret = gen_to_be_invoked.GetGroupList( _group ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTypeList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { E_ActorClassType _type;translator.Get(L, 2, out _type); System.Collections.Generic.List gen_ret = gen_to_be_invoked.GetTypeList( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGroupCloestTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos); E_ActorGroup _group;translator.Get(L, 3, out _group); GActorFight gen_ret = gen_to_be_invoked.GetGroupCloestTarget( _chkPos, _group ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAll(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List gen_ret = gen_to_be_invoked.GetAll( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DoUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DoUpdate( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DoLateUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DoLateUpdate( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DoFixedUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DoFixedUpdate( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DoDelayDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { GActorFight _target = (GActorFight)translator.GetObject(L, 2, typeof(GActorFight)); gen_to_be_invoked.DoDelayDie( _target ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DelayDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); { GActorFight _target = (GActorFight)translator.GetObject(L, 2, typeof(GActorFight)); System.Collections.IEnumerator gen_ret = gen_to_be_invoked.DelayDie( _target ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FindAtkTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos); float _r = (float)LuaAPI.lua_tonumber(L, 3); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _lockNpcID = LuaAPI.xlua_tointeger(L, 5); GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r, _angle, _lockNpcID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos); float _r = (float)LuaAPI.lua_tonumber(L, 3); float _angle = (float)LuaAPI.lua_tonumber(L, 4); GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r, _angle ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos); float _r = (float)LuaAPI.lua_tonumber(L, 3); GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GAMgr.FindAtkTarget!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_s_NpcID2BundleName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.s_NpcID2BundleName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_s_NpcID2Assetname(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.s_NpcID2Assetname); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_needDestroyPrefabList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.needDestroyPrefabList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_needDieList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.needDieList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_atkOtherPlayerDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.atkOtherPlayerDict); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_otherPlayerAtkHeroDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.otherPlayerAtkHeroDict); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get__removeIdList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked._removeIdList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_s_NpcID2BundleName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.s_NpcID2BundleName = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_s_NpcID2Assetname(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.s_NpcID2Assetname = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_needDestroyPrefabList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.needDestroyPrefabList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_needDieList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.needDieList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_atkOtherPlayerDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.atkOtherPlayerDict = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_otherPlayerAtkHeroDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.otherPlayerAtkHeroDict = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set__removeIdList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked._removeIdList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnGActorRequest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnGActorRequest += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnGActorRequest -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnGActorRequest!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnGActorServerDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnGActorServerDie += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnGActorServerDie -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnGActorServerDie!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnFightNpcRequest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnFightNpcRequest += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnFightNpcRequest -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnFightNpcRequest!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnFightNpcRelease(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1); UnityEngine.Events.UnityAction gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnFightNpcRelease += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnFightNpcRelease -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnFightNpcRelease!"); return 0; } } }