//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, February 23, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DailyLivenessRewardConfig : ConfigBase { public int id { get ; private set ; } public int Liveness { get ; private set ; } public int[] StageLV; public int[] ItemID; public int[] ItemCount; public int[] ItemBind; public string Description { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Liveness=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; string[] StageLVStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); StageLV = new int[StageLVStringArray.Length]; for (int i=0;i