public abstract class ProcessNode { public enum E_ProcessType { CommonAttack, CastSkill, AutoAI, Die, BeAttackCount, AttackCount, HpPer, LockHp, OpenDialog, ShowMotion, WaitTime, } public int param; protected GA_NpcClientFightNorm m_Target; public abstract void Init(); public abstract void Update(); public abstract void UnInit(); public abstract bool IsOver(); }