using UnityEngine; using System.Collections; // B2 12 领取功能系统特权奖励 #tagCMGetFuncSysPrivilegeAward public class IL_CB212_tagCMGetFuncSysPrivilegeAward : GameNetPackBasic { public byte FuncSysID; // 功能系统ID public byte DayNum; // 第X天,1为第1天 public IL_CB212_tagCMGetFuncSysPrivilegeAward () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xB212; } public override void WriteToBytes () { WriteBytes (FuncSysID, NetDataType.BYTE); WriteBytes (DayNum, NetDataType.BYTE); } }