using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Linq; namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerDayAwardsWin : Window { [SerializeField] Button closeBtn; [SerializeField] CrossServerCyclicScroll m_AchievementScroll; CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); } protected override void OnPreOpen() { CreateCell(); } protected override void OnAfterOpen() { this.transform.SetAsLastSibling(); } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void CreateCell() { crossServerModel.SortDayAwardsList(); var dayAwards = crossServerModel.sortDayAwardslist; m_AchievementScroll.ShowTreasures(false); } } }