using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerRoundWin : Window { [SerializeField] Text roundText; [SerializeField] Text resultText; [SerializeField] Text infoText; CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void SetDisplay() { int roundNum = 0; switch (roundNum) { case 1: break; case 2: break; } } } }