//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Thursday, February 14, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class FightPowerParamConfig { public readonly int LV; public readonly int Hit; public readonly int Miss; public readonly int DamagePer; public readonly int DamReduce; public readonly int IgnoreDefRate; public readonly int DamChanceDef; public readonly int BleedDamage; public readonly int FaintRate; public readonly int SuperHitReduce; public readonly int LuckyHitRateReduce; public readonly int SkillAtkRate; public readonly int SkillAtkRateReduce; public readonly int DamagePerPVP; public readonly int DamagePerPVPReduce; public readonly int DamBackPer; public readonly int IgnoreDefRateReduce; public readonly int FaintDefRate; public readonly int AtkSpeedParameter; public readonly int LuckyHitParameter; public readonly int SpeedPerParameter; public readonly int AtkPerParameter; public readonly int MaxHPPerParameter; public readonly int JobAHurtAddPer; public readonly int JobBHurtAddPer; public readonly int JobCHurtAddPer; public readonly int JobAAtkReducePer; public readonly int JobBAtkReducePer; public readonly int JobCAtkReducePer; public FightPowerParamConfig() { } public FightPowerParamConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out LV); int.TryParse(tables[1],out Hit); int.TryParse(tables[2],out Miss); int.TryParse(tables[3],out DamagePer); int.TryParse(tables[4],out DamReduce); int.TryParse(tables[5],out IgnoreDefRate); int.TryParse(tables[6],out DamChanceDef); int.TryParse(tables[7],out BleedDamage); int.TryParse(tables[8],out FaintRate); int.TryParse(tables[9],out SuperHitReduce); int.TryParse(tables[10],out LuckyHitRateReduce); int.TryParse(tables[11],out SkillAtkRate); int.TryParse(tables[12],out SkillAtkRateReduce); int.TryParse(tables[13],out DamagePerPVP); int.TryParse(tables[14],out DamagePerPVPReduce); int.TryParse(tables[15],out DamBackPer); int.TryParse(tables[16],out IgnoreDefRateReduce); int.TryParse(tables[17],out FaintDefRate); int.TryParse(tables[18],out AtkSpeedParameter); int.TryParse(tables[19],out LuckyHitParameter); int.TryParse(tables[20],out SpeedPerParameter); int.TryParse(tables[21],out AtkPerParameter); int.TryParse(tables[22],out MaxHPPerParameter); int.TryParse(tables[23],out JobAHurtAddPer); int.TryParse(tables[24],out JobBHurtAddPer); int.TryParse(tables[25],out JobCHurtAddPer); int.TryParse(tables[26],out JobAAtkReducePer); int.TryParse(tables[27],out JobBAtkReducePer); int.TryParse(tables[28],out JobCAtkReducePer); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static FightPowerParamConfig Get(string id) { if (!inited) { Debug.Log("FightPowerParamConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } FightPowerParamConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new FightPowerParamConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static FightPowerParamConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/FightPowerParam.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/FightPowerParam.txt"); } var tempConfig = new FightPowerParamConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new FightPowerParamConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new FightPowerParamConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }