using UnityEngine; namespace vnxbqy.UI { public class FairySiegeAtkAwardCell : CellView { [SerializeField] ItemCell itemCell; FairySiegeActModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int index) { var list = model.GetAllUniqueItemIDs(model.killDefMemRewardDict); if (index < 0 || index >= list.Count) return; var itemId = list[index]; var count = 1; itemCell.Init(new ItemCellModel(itemId, false, (ulong)count)); itemCell.button.SetListener(() => ItemTipUtility.Show(itemId)); itemCell.stateIcon.SetActive(false); } } }