using UnityEngine; namespace vnxbqy.UI { public class FairySiegeBasePrepLowAwardCell : CellView { [SerializeField] ItemCell itemCell; FairySiegeActModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int index) { var list = model.GetAllUniqueItemIDs(model.lowDonateRewardDict); if (list.IsNullOrEmpty()) return; var itemId = list[index]; itemCell.Init(new ItemCellModel(itemId, false, (ulong)1)); itemCell.button.SetListener(() => ItemTipUtility.Show(itemId)); } } }