using UnityEngine; namespace vnxbqy.UI { //用于显示获得物品的窗口 public class FairySiegeSummonGetItemWin : CommonGetItemWin { [SerializeField] TextEx txtValue; [SerializeField] TextEx txtValue1; FairySiegeActModel model { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { } protected override void AddListeners() { base.AddListeners(); } protected override void OnPreOpen() { base.OnPreOpen(); if (model.nowAtkAwardInfo != null && model.nowAtkAwardInfo.atkAwardInfo != null) { txtValue.text = Language.Get("FairySiege030", model.nowAtkAwardInfo.atkAwardInfo.hurtCnt); txtValue1.text = Language.Get("FairySiege154", model.nowAtkAwardInfo.atkAwardInfo.killCntTotal, UIHelper.ReplaceLargeNum(model.nowAtkAwardInfo.atkAwardInfo.hurtValueTotal)); } else { txtValue.text = Language.Get("FairySiege030", 0); txtValue1.text = Language.Get("FairySiege154", 0, 0); } } protected override void OnPreClose() { base.OnPreClose(); } protected override void OnAfterOpen() { } protected override void OnAfterClose() { } protected override void LateUpdate() { } } }