//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ActorShowConfig : ConfigBase { public int ID; public int NpcID; public int MapID; public int line; public int[] showNpcs; public int length; public int showNameTime; public int BindMissionID; public int type; public int[] scale; public int[] NpcFace; public int[] PosX; public int[] PosY; public int shadow; public int effect; public int uieffect; public string[] mob; public string cam; public int[] Height; public int DialogueTime; public int Dialogue; public int soundId; public int soundTime; public int step; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out NpcID); int.TryParse(contents[2],out MapID); int.TryParse(contents[3],out line); var showNpcsStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); showNpcs = new int[showNpcsStringArray.Length]; for (int i=0;i