//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class AttrFruitConfig : ConfigBase { public int ID; public int FuncID; public int MaxUseCnt; public int RecycleExp; public int FightPowerEx; public int Sort; public int[] RecipeLv; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out FuncID); int.TryParse(contents[2],out MaxUseCnt); int.TryParse(contents[3],out RecycleExp); int.TryParse(contents[4],out FightPowerEx); int.TryParse(contents[5],out Sort); var RecipeLvStringArray = contents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RecipeLv = new int[RecipeLvStringArray.Length]; for (int i=0;i