//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class AudioConfig : ConfigBase { public int ID; public string Folder; public string Audio; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); Folder = contents[1]; Audio = contents[2]; } catch (Exception ex) { DebugEx.Log(ex); } } } }