//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ChatBubbleBoxConfig : ConfigBase { public int ID; public string Name; public int NeedLV; public string leftBubbleIcon; public string rightBubbleIcon; public int[] leftOffset; public int[] rightOffset; public string Icon; public int Jump; public string GainTip; public int[] color; public int top; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); Name = contents[1]; int.TryParse(contents[2],out NeedLV); leftBubbleIcon = contents[3]; rightBubbleIcon = contents[4]; var leftOffsetStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); leftOffset = new int[leftOffsetStringArray.Length]; for (int i=0;i