//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class EffectConfig : ConfigBase { public int id; public string packageName; public string fxName; public int job; public int audio; public int stopImmediate; public int setParent; public string nodeName; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); packageName = contents[1]; fxName = contents[2]; int.TryParse(contents[3],out job); int.TryParse(contents[4],out audio); int.TryParse(contents[5],out stopImmediate); int.TryParse(contents[6],out setParent); nodeName = contents[7]; } catch (Exception ex) { DebugEx.Log(ex); } } } }