//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FaceConfig : ConfigBase { public string name; public int frameCnt; public int speed; public override string getKey() { return name.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); name = contents[0]; int.TryParse(contents[1],out frameCnt); int.TryParse(contents[2],out speed); } catch (Exception ex) { DebugEx.Log(ex); } } } }