//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FuncConfigConfig : ConfigBase { public string KEY; public string Numerical1; public string Numerical2; public string Numerical3; public string Numerical4; public string Numerical5; public override string getKey() { return KEY.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); KEY = contents[0]; Numerical1 = contents[1]; Numerical2 = contents[2]; Numerical3 = contents[3]; Numerical4 = contents[4]; Numerical5 = contents[5]; } catch (Exception ex) { DebugEx.Log(ex); } } } }