//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FuncOpenLVConfig : ConfigBase { public int FuncId; public int LimitLV; public int LimitMagicWeapon; public int LimiRealmLV; public int LimitMissionID; public string Remark; public string State; public string Tip; public string Icon; public int open; public int ContinueTask; public override string getKey() { return FuncId.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out FuncId); int.TryParse(contents[1],out LimitLV); int.TryParse(contents[2],out LimitMagicWeapon); int.TryParse(contents[3],out LimiRealmLV); int.TryParse(contents[4],out LimitMissionID); Remark = contents[5]; State = contents[6]; Tip = contents[7]; Icon = contents[8]; int.TryParse(contents[9],out open); int.TryParse(contents[10],out ContinueTask); } catch (Exception ex) { DebugEx.Log(ex); } } } }