//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FunctionForecastConfig : ConfigBase { public int FuncId; public string Award; public string FuncName; public int OpenLevel; public string Describe; public string FuncIconKey; public string DetailDescribe; public string OpenDescribe; public string Icon; public string Content; public int DisplayLevel; public int Display; public int RedPointLV; public int RedPointPercentage; public int FrameLevel; public int OpenNumber; public override string getKey() { return FuncId.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out FuncId); Award = contents[1]; FuncName = contents[2]; int.TryParse(contents[3],out OpenLevel); Describe = contents[4]; FuncIconKey = contents[5]; DetailDescribe = contents[6]; OpenDescribe = contents[7]; Icon = contents[8]; Content = contents[9]; int.TryParse(contents[10],out DisplayLevel); int.TryParse(contents[11],out Display); int.TryParse(contents[12],out RedPointLV); int.TryParse(contents[13],out RedPointPercentage); int.TryParse(contents[14],out FrameLevel); int.TryParse(contents[15],out OpenNumber); } catch (Exception ex) { DebugEx.Log(ex); } } } }