//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GuideConfig : ConfigBase { public int ID; public int Type; public int TriggerType; public int Condition; public int PreGuideId; public int[] Steps; public int CanSkip; public int RemoveWhenOtherGuide; public int CannotCompleteByClick; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out Type); int.TryParse(contents[2],out TriggerType); int.TryParse(contents[3],out Condition); int.TryParse(contents[4],out PreGuideId); var StepsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Steps = new int[StepsStringArray.Length]; for (int i=0;i