//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ItemPlusConfig : ConfigBase { public int id; public int type; public int level; public string attType; public string attValue; public int costCount; public int getExp; public int upExpNeed; public int upExpTotal; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); int.TryParse(contents[1],out type); int.TryParse(contents[2],out level); attType = contents[3]; attValue = contents[4]; int.TryParse(contents[5],out costCount); int.TryParse(contents[6],out getExp); int.TryParse(contents[7],out upExpNeed); int.TryParse(contents[8],out upExpTotal); } catch (Exception ex) { DebugEx.Log(ex); } } } }