//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MapConfig : ConfigBase { public int MapID; public string Name; public int LV; public int MapFBType; public int LocalReborn; public int SkillReborn; public int CanRide; public int CanOutPet; public int TeamLimit; public Vector3[] BornPoints; public int MainTaskID; public string MapTaskText; public int Camp; public int AtkType; public override string getKey() { return MapID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out MapID); Name = contents[1]; int.TryParse(contents[2],out LV); int.TryParse(contents[3],out MapFBType); int.TryParse(contents[4],out LocalReborn); int.TryParse(contents[5],out SkillReborn); int.TryParse(contents[6],out CanRide); int.TryParse(contents[7],out CanOutPet); int.TryParse(contents[8],out TeamLimit); var BornPointsStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BornPoints = new Vector3[BornPointsStringArray.Length]; for (int i=0;i