//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MapEventPointConfig : ConfigBase { public int Key; public int MapID; public int NPCID; public int IsShowInfo; public int ShowInMipMap; public int Colour; public int LowLV; public int HighestLV; public int Defense; public string Drop1; public string Drop2; public string EXP; public override string getKey() { return Key.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out Key); int.TryParse(contents[1],out MapID); int.TryParse(contents[2],out NPCID); int.TryParse(contents[3],out IsShowInfo); int.TryParse(contents[4],out ShowInMipMap); int.TryParse(contents[5],out Colour); int.TryParse(contents[6],out LowLV); int.TryParse(contents[7],out HighestLV); int.TryParse(contents[8],out Defense); Drop1 = contents[9]; Drop2 = contents[10]; EXP = contents[11]; } catch (Exception ex) { DebugEx.Log(ex); } } } }