//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MarketQueryConfig : ConfigBase { public int queryType; public int[] ChooseType; public override string getKey() { return queryType.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out queryType); var ChooseTypeStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ChooseType = new int[ChooseTypeStringArray.Length]; for (int i=0;i