//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class NPCDialogueConfig : ConfigBase { public int ID; public int NPCID; public int DataMapId; public int Interval; public int NextTime; public string[] Dialogues; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out NPCID); int.TryParse(contents[2],out DataMapId); int.TryParse(contents[3],out Interval); int.TryParse(contents[4],out NextTime); Dialogues = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); } catch (Exception ex) { DebugEx.Log(ex); } } } }