//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PriorBundleConfig : ConfigBase { public int id; public string AssetABName; public int AssetType; public int Prior; public int mapId; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); AssetABName = contents[1]; int.TryParse(contents[2],out AssetType); int.TryParse(contents[3],out Prior); int.TryParse(contents[4],out mapId); } catch (Exception ex) { DebugEx.Log(ex); } } } }