//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PriorLanguageConfig : ConfigBase { public int Key; public string Content; public override string getKey() { return Key.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out Key); Content = contents[1]; } catch (Exception ex) { DebugEx.Log(ex); } } } }