//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PyTaskConfig : ConfigBase { public string id; public string name; public int type; public int npcId; public int lv; public int colorLV; public int isCanDelete; public string descList; public string rewardList; public string lightList; public string infoList; public string guideDesc; public int isShowGuideReward; public string szDayCount; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); id = contents[0]; name = contents[1]; int.TryParse(contents[2],out type); int.TryParse(contents[3],out npcId); int.TryParse(contents[4],out lv); int.TryParse(contents[5],out colorLV); int.TryParse(contents[6],out isCanDelete); descList = contents[7]; rewardList = contents[8]; lightList = contents[9]; infoList = contents[10]; guideDesc = contents[11]; int.TryParse(contents[12],out isShowGuideReward); szDayCount = contents[13]; } catch (Exception ex) { DebugEx.Log(ex); } } } }