//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SignInConfig : ConfigBase { public int RewardID; public int[] ItemID; public int IsBind; public int VipLv; public int[] OrdinaryNum; public int VipMultiple; public override string getKey() { return RewardID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out RewardID); var ItemIDStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ItemID = new int[ItemIDStringArray.Length]; for (int i=0;i