//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SkillFrameAnimationConfig : ConfigBase { public int skillTypeId; public int totalTime; public string[] spriteKeys; public string descriptionIcon; public Vector3 sizeDelta; public Vector3 position; public override string getKey() { return skillTypeId.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out skillTypeId); int.TryParse(contents[1],out totalTime); spriteKeys = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); descriptionIcon = contents[3]; sizeDelta=contents[4].Vector3Parse(); position=contents[5].Vector3Parse(); } catch (Exception ex) { DebugEx.Log(ex); } } } }