//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SysInfoConfig : ConfigBase { public string key; public string sound; public string effect; public int[] type; public string richText; public int order; public override string getKey() { return key.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); key = contents[0]; sound = contents[1]; effect = contents[2]; var typeStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); type = new int[typeStringArray.Length]; for (int i=0;i