//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TaskListConfig : ConfigBase { public int TaskID; public int ChapterID; public string ChapterName; public string TaskName; public string TaskDescribe; public string TaskRewards; public string TaskTarget; public int[] CollectNPC; public int FabaoID; public override string getKey() { return TaskID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out TaskID); int.TryParse(contents[1],out ChapterID); ChapterName = contents[2]; TaskName = contents[3]; TaskDescribe = contents[4]; TaskRewards = contents[5]; TaskTarget = contents[6]; var CollectNPCStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CollectNPC = new int[CollectNPCStringArray.Length]; for (int i=0;i