//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasurePrivilegeConfig : ConfigBase { public int PrivilegeID; public string Description; public string EffectValue; public int singleValue; public int maxValue; public string attr; public string itemAward; public int[] successList; public int treasureId; public int sort; public string Icon; public string Name; public string targetDescription; public int effectId; public override string getKey() { return PrivilegeID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out PrivilegeID); Description = contents[1]; EffectValue = contents[2]; int.TryParse(contents[3],out singleValue); int.TryParse(contents[4],out maxValue); attr = contents[5]; itemAward = contents[6]; var successListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); successList = new int[successListStringArray.Length]; for (int i=0;i