//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasureRefineConfig : ConfigBase { public int id; public int TreasureID; public int TreasureLV; public string TreasureLVStatus; public string TreasureUpItems; public int SuccessRate; public int OpenSkill; public int BlastFurnaceLV; public int AllTreasureLV; public int IsCoreSkill; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); int.TryParse(contents[1],out TreasureID); int.TryParse(contents[2],out TreasureLV); TreasureLVStatus = contents[3]; TreasureUpItems = contents[4]; int.TryParse(contents[5],out SuccessRate); int.TryParse(contents[6],out OpenSkill); int.TryParse(contents[7],out BlastFurnaceLV); int.TryParse(contents[8],out AllTreasureLV); int.TryParse(contents[9],out IsCoreSkill); } catch (Exception ex) { DebugEx.Log(ex); } } } }