using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class PropertyBehaviour : MonoBehaviour { [SerializeField] Text m_PropertyName; [SerializeField] Text m_PropertyValue; public void Display(int _property, int _value) { var config = Config.Instance.Get(_property); if (config != null) { m_PropertyName.text = config.Name; m_PropertyValue.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(UIHelper.ReplacePercentage(_value, config.ISPercentage)), config.ISPercentage == 1 ? "%" : string.Empty); } } public void DisplayUpper(int _property, int _value) { var config = Config.Instance.Get(_property); if (config != null) { m_PropertyName.text = config.Name; m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(UIHelper.ReplacePercentage(_value, config.ISPercentage)), config.ISPercentage == 1 ? "%" : string.Empty); } } public void DisplayColon(int _property, int _value) { var config = Config.Instance.Get(_property); if (config != null) { m_PropertyName.text = StringUtility.Contact(config.Name, ":"); m_PropertyValue.text = StringUtility.Contact("+", UIHelper.ReplaceLargeNum(UIHelper.ReplacePercentage(_value, config.ISPercentage)), config.ISPercentage == 1 ? "%" : string.Empty); } } } }