//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class DungeonConfig { public readonly int ID; public readonly int DataMapID; public readonly int LineID; public readonly int MapID; public readonly string FBName; public readonly int LVLimitMin; public readonly int LVLimitMax; public readonly int JobRankLimit; public readonly int TicketID; public readonly int[] TicketCostCnt; public readonly int TicketPrice; public readonly int SweepLVLimit; public readonly int SweepItemID; public readonly int SweepCostCnt; public readonly string StepTime; public readonly int[] BossActorID; public readonly int[] Rewards; public readonly string[] RewardCountDescriptions; public readonly string Description; public readonly int AutomaticATK; public readonly int MapButton; public readonly int ShowNewItemTip; public DungeonConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out DataMapID); int.TryParse(tables[2],out LineID); int.TryParse(tables[3],out MapID); FBName = tables[4]; int.TryParse(tables[5],out LVLimitMin); int.TryParse(tables[6],out LVLimitMax); int.TryParse(tables[7],out JobRankLimit); int.TryParse(tables[8],out TicketID); string[] TicketCostCntStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); TicketCostCnt = new int[TicketCostCntStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static DungeonConfig Get(int id) { if (!inited) { Debug.Log("DungeonConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } DungeonConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new DungeonConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/Dungeon.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/Dungeon.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }