//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class DungeonHintConfig { public readonly int ID; public readonly int dataMapId; public readonly int LineId; public readonly int targetNum; public readonly string[] targetDescription1; public readonly int targetType1; public readonly int[] NPC1ID; public readonly int[] targetValue1; public readonly string[] targetDescription2; public readonly int targetType2; public readonly int[] NPC2ID; public readonly int[] targetValue2; public readonly string[] targetDescription3; public readonly int targetType3; public readonly int[] NPC3ID; public readonly int[] targetValue3; public readonly string[] Info; public readonly string mark; public DungeonHintConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out dataMapId); int.TryParse(tables[2],out LineId); int.TryParse(tables[3],out targetNum); targetDescription1 = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); int.TryParse(tables[5],out targetType1); string[] NPC1IDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); NPC1ID = new int[NPC1IDStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static DungeonHintConfig Get(int id) { if (!inited) { Debug.Log("DungeonHintConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } DungeonHintConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new DungeonHintConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/DungeonHint.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/DungeonHint.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }