//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class FuncOpenLVConfig { public readonly int FuncId; public readonly int LimitLV; public readonly int LimitMagicWeapon; public readonly int LimiRealmLV; public readonly int LimitMissionID; public readonly string Remark; public readonly string State; public readonly string Tip; public readonly string Icon; public readonly int open; public readonly int ContinueTask; public FuncOpenLVConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out FuncId); int.TryParse(tables[1],out LimitLV); int.TryParse(tables[2],out LimitMagicWeapon); int.TryParse(tables[3],out LimiRealmLV); int.TryParse(tables[4],out LimitMissionID); Remark = tables[5]; State = tables[6]; Tip = tables[7]; Icon = tables[8]; int.TryParse(tables[9],out open); int.TryParse(tables[10],out ContinueTask); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static FuncOpenLVConfig Get(int id) { if (!inited) { Debug.Log("FuncOpenLVConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } FuncOpenLVConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new FuncOpenLVConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/FuncOpenLV.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/FuncOpenLV.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }