//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class GodWeaponEffectConfig { public readonly int id; public readonly int type; public readonly int level; public readonly string effect; public readonly int fightPower; public readonly string attr; public readonly string icon; public readonly string skillName; public readonly Vector3[] effectPosition; public readonly Vector3[] effectAngles; public readonly Vector3[] effectScale; public GodWeaponEffectConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out id); int.TryParse(tables[1],out type); int.TryParse(tables[2],out level); effect = tables[3]; int.TryParse(tables[4],out fightPower); attr = tables[5]; icon = tables[6]; skillName = tables[7]; string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectPosition = new Vector3[effectPositionStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static GodWeaponEffectConfig Get(int id) { if (!inited) { Debug.Log("GodWeaponEffectConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } GodWeaponEffectConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new GodWeaponEffectConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/GodWeaponEffect.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/GodWeaponEffect.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }