//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class PetInfoConfig { public readonly int ID; public readonly string Name; public readonly int Quality; public readonly int UnLockNeedItemID; public readonly int UnLockNeedItemCnt; public readonly int DecomposeExp; public readonly int InitRank; public readonly int MaxRank; public readonly int UseNeedRank; public readonly int[] SkillID; public readonly int[] SkillScore; public readonly int[] SkillUnLock; public readonly int[] ShowSkill; public readonly string IconKey; public readonly string InitFightPower; public readonly int ShowFightPower; public readonly int Sort; public readonly string DescribeIconKey; public PetInfoConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); Name = tables[1]; int.TryParse(tables[2],out Quality); int.TryParse(tables[3],out UnLockNeedItemID); int.TryParse(tables[4],out UnLockNeedItemCnt); int.TryParse(tables[5],out DecomposeExp); int.TryParse(tables[6],out InitRank); int.TryParse(tables[7],out MaxRank); int.TryParse(tables[8],out UseNeedRank); string[] SkillIDStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SkillID = new int[SkillIDStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static PetInfoConfig Get(int id) { if (!inited) { Debug.Log("PetInfoConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } PetInfoConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new PetInfoConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/PetInfo.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/PetInfo.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }