//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class SkillFrameAnimationConfig { public readonly int skillTypeId; public readonly int totalTime; public readonly string[] spriteKeys; public readonly string descriptionIcon; public readonly Vector3 sizeDelta; public readonly Vector3 position; public SkillFrameAnimationConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out skillTypeId); int.TryParse(tables[1],out totalTime); spriteKeys = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); descriptionIcon = tables[3]; sizeDelta=tables[4].Vector3Parse(); position=tables[5].Vector3Parse(); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static SkillFrameAnimationConfig Get(int id) { if (!inited) { Debug.Log("SkillFrameAnimationConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } SkillFrameAnimationConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new SkillFrameAnimationConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/SkillFrameAnimation.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/SkillFrameAnimation.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }