//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class TreasureConfig { public readonly int ID; public readonly int Category; public readonly int PreTreasure; public readonly string Name; public readonly string Icon; public readonly string NameIcon; public readonly string TreasureNameIcon; public readonly string Model; public readonly string SourceDescription; public readonly string Story; public readonly string IndexTitle; public readonly string StoryName; public readonly int RequirementTotal; public readonly int[] Achievements; public readonly int MapId; public readonly int LineId; public readonly int ChallengeLevel; public readonly int[] Potentials; public readonly int[] SkillPower; public readonly string NeedItem; public readonly int EffectID; public readonly string[] Verse; public readonly int ShowNetGotEffect; public readonly int PreferredStage; public readonly int UIScale; public TreasureConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out Category); int.TryParse(tables[2],out PreTreasure); Name = tables[3]; Icon = tables[4]; NameIcon = tables[5]; TreasureNameIcon = tables[6]; Model = tables[7]; SourceDescription = tables[8]; Story = tables[9]; IndexTitle = tables[10]; StoryName = tables[11]; int.TryParse(tables[12],out RequirementTotal); string[] AchievementsStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Achievements = new int[AchievementsStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static TreasureConfig Get(int id) { if (!inited) { Debug.Log("TreasureConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } TreasureConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new TreasureConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static bool Has(int id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool inited { get; private set; } protected static Dictionary rawDatas = null; public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt"); } if (sync) { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); rawDatas = new Dictionary(lines.Length - 3); for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var idString = line.Substring(0, index); var id = int.Parse(idString); rawDatas[id] = line; } inited = true; }); } } }