//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 08, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FashionDressConfig : ConfigBase { public int CoatID { get ; private set ; } public string name { get ; private set; } public int type { get ; private set ; } public int quality { get ; private set ; } public string getWay { get ; private set; } public int[] EquipItemID; public int UnlockItemID { get ; private set ; } public int MaxLV { get ; private set ; } public int[] CostItemCnt; public string StarAttr { get ; private set; } public override string getKey() { return CoatID.ToString(); } public override void Parse() { try { CoatID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; name = rawContents[1].Trim(); type=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; quality=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; getWay = rawContents[4].Trim(); string[] EquipItemIDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); EquipItemID = new int[EquipItemIDStringArray.Length]; for (int i=0;i