using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FairyFeastRankBehaviour : MonoBehaviour { [SerializeField] Text m_RankName; [SerializeField] Text m_QuestCount; public void Display(string _name, int count) { m_RankName.text = _name; m_QuestCount.text = count > 0 ? Language.Get("FairyQuestCount", count) : string.Empty; } } }