//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 08, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FairyLeagueMapWin : Window,SecondWindowInterface { [SerializeField] FairyLeagueMap m_FairyLeagueMap; [SerializeField] Text m_BlueCampText; [SerializeField] Text m_RedCampText; public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren