//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, September 12, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FairyRequestWin : Window, SecondWindowInterface { private Button allAgreeBtn; private Button allRefuseBtn; private ScrollerController m_RequestCtrl; private List applyList = new List(); public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren