using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class UnionTaskWin : Window, SecondWindowInterface { [SerializeField] private ScrollerController _taskCtrl; [SerializeField] private Slider _livenSlider; [SerializeField] private List _livenIconlist = new List(); [SerializeField] private Text _livenScoreText; private List _livenModellist; UnionTaskModel TaskModel { get { return ModelCenter.Instance.GetModel(); } } bool isHaveRecieve = false; #region 实现抽象类 public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren