using System.IO; using UnityEngine; public class Bhv_SceneObjectData : MonoBehaviour { public string resName; public void Save(BinaryWriter bw) { bw.Write(resName); } public void Load(BinaryReader br) { resName = br.ReadString(); name = "RefreshMonster_" + resName; } public void Export(BinaryWriter bw) { Save(bw); } }